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GeoKureli

298 Game Reviews

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Nice execution of the superhot mechanics but I think it falls a little flat. the bullets are insanely small and hard to see and the foreground colors are far too similar to the background's colors... and both are pretty dark and boring. speaking of colors the characters don't look distinct at all.

also dodging random bullet spray patterns isn't that great, and could be more interesting. I 'd like to see larger bullets and better player maneuverability.

Overall good gameplay, level design and audio but the graphics are functionally terrible and aesthetically bland.

Edit: Fuck me! My monitor was on like 10% brightness. I feel fucking stupid

Prox276 responds:

This was for a game jam and I probably won't update it but I will consider your feedback for my next game.

The ability to pick up hearts while already at full health doesn't add to the challenge as much as it adds to the frustration. I would have just removed it entirely and focused on the other mechanics.

Otherwise cool game with nice levels and cute graphics

nyunesu responds:

oh nice, thanks for the insight!

Insane overall quality on this, but GTA isn't the slightest bit fun. I just die before I even know where I spawn, and somehow i got outside the level and soft locked it.

Cool idea! this is a really clever puzzle game and I'm pretty addicted. If you polished it up and found an artist I would buy this game.

I find myself getting impatient because simple tasks take way more steps then they really need to, causing me to rapid tap the keys and I end up falling and becoming even more impatient. I think you could zoom in 2x-3x and remove a lot of redundant movements but still offer the same cognitive challenge.

Jaswir responds:

"I find myself getting impatient because simple tasks take way more steps then they really need to, causing me to rapid tap the keys and I end up falling and becoming even more impatient."
I adapted the controls for simple tasks, long vertical or horizontal parts. You think this is better?

https://newgrounds.com/projects/games/1374984/preview

cool idea, well executed, but no matter how many blue ants I buy I still end up waiting for the original black ants for most of the time. let me sell or get rid of black ants and i'd up to 4 stars.

also please add a mute button

becomes repetitive almost instantly.

good job on the audio. The art does the job, but the game play is just boring. I recommend adding other enemy behaviors.

Not bad, but not that good. the collision is pretty wonky, when I touch a wall i stop moving horizontally, which made platforming feel clunky and the giant hitbox didn't match the graphic, making even more frustrating.

Doesn't Stencyl output html5? flash died, yo

Very rough around the edges. practically unusable.

Isn't loading for me.

Everything is too sporadic to have any kind of strategy. It's impossible to see the enemy bullets. I feel that most of these issues stem from the games framing. I recommend a more zoomed in look, with everything slowed down a touch.

It's just not any fun hitting super tiny, super fast ships with tiny bullets

slo0om747 responds:

Okay, thank you.

Wholesome AF

George @GeoKureli

Age 35

Corporate shill

Chicago

Joined on 4/1/03

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