amazing art as always, I'd love to see this expanded. One of the best game jam games I've played, but if you continue developing it, many things need to be addressed: Pacing is slow, hitboxes and collision are weird. You introduce new things nicely but still reuse the same level elements again and again.
Those are good points, I especially thought a lot about how to keep the levels fresh without repeating the same pieces and structures, I had to scrap a few assets that weren't working so well, so on the last levels I went for getting the most variety out of the elements I had, that's one thing to keep in mind if I go for an expansion :)
Level 1: Do the same thing like 6 times. Pretty shitty way to start.
unintuintive mechanics. Random teleportation is the complete opposite of fair and intuitive. seems like you had an idea for a reflection puzzle , but didn't have time to learn vector collision and trigonometry.
You can tell me where, it was not supposed to.
I solved the problem.
uninspired, unoriginal, boring.
mix up the enemy ai, google orthogonal elements in game design.
left and right were a bad choice, up and down would have been better. I recommend making entire menu work with only the keyboard, switching between mouse and keyboard sucks.
the pacing was numbingly slow, the physics didn't seem right, but pretty good for your first Game on NG
overall boring. gear shifting doesn't add anything, should just keep to gear 4. the solid background needs some contrast, why am i killing people, and how do I win/lose, nothing hurts me, why buy upgrades when I'm invincible. the blue arrow should point to the goal once it's available, I never found it.
bad art (car sprite is cool), bad controls/mechanics, bad game feel, no obstacles to overcome, no real goals.
It's a decent prototype, but not fleshed out or tuned at all.
Thx. Yes, prototype. I will gradually supplement it (mechanics, goals and missions).
Blank screen, never loads. Refreshed 4 times.
on Windows Chrome
Better than I was expecting. The UX is actually very polished, but I wouldn't have guess that from the empty load screen, and cumbersome home page.
I'm confused why I should go with a higher quality publisher with a lower royalty, I assume it's for more revenue, but that's not conveyed well.
The fact that you break down how skills affect book types in the description indicates that the game does not make this clear enough, there's also random things I wish had mouse over descriptions, like "compo".
overall, it's an interesting game, that I wouldn't have expected to enjoy.
Change the name
Thanks for the review.
Nice, but gets boring pretty fast. There's no reason to hide the mouse cursor in a game like this.
What the fuck is this?
... The greatest thing ever made
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.