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GeoKureli

297 Game Reviews

112 w/ Responses

3 reviews are hidden due to your filters.

What the fuck is this?
... The greatest thing ever made

Artistically beautiful, the mechanics are nice, its insane you got this much done in 72 hours. but the game isn't that good.you get way more life than you lose, you can pretty much run through levels without attempting to dodge. As for the theme "Ancient Technologies", it was practically avoided entirely. there's some cogs thrown in, and that's in, like you would have made the same functional game regardless of the theme.

SinclairStrange responds:

Usually I make my games too difficult and get a lot of people responding with it being too hard, so I made an active thought to make the game much easier so people can play through to the end as it's just a jam game. I guess I'm damned if I do, damned if I don't.

In response to the theme, it wasn't avoided entirely, I believe Steampunk can fit ancient technology, blimps, steam machines, cogs, light-bulbs. Besides, it doesn't just have to be about aesthetics, the reason I mimicked a mega drive/genesis game was to fit around the theme. I think a lot of people thought of the theme very literal and went with caveman/past, throwing rocks settings.

I think the dream cloud mechanic is neat, but I stopped playing a couple minutes because I figured the game would just be nothing but slow simple platforming with no real challenge. I hope the game gets challenging, eventually but there's no reason to start off by having the player do the same thing 8 times before any non-basic thought is required.

Pretty boring overall. The UI between levels says absolutely nothing, what does the hour glass mean? why are the only upgrades I can get, exit keys? why would a wider exit help, then i finally get a scatter gun and it's completely useless, i'm better off just dodging and going for time bonus.

I really dislike the design of this game, the art is uninteresting, there's no sound. I just don't get it

The ending was fitting but dissapointing. the art was great. The atmosphere was top notch. A super short game that I would recommend playing (and expanding upon).

whats the deal with click to start in a game that's otherwise keyboard only.

One of the biggest don'ts in game design is the leap of faith, which is when the game's only option to the player is to jump in the unknown without any indication that it's an intended move, or that the player will live. you based the game solely around this. I call it "Click, Pray, Die".

Nice art, and sound otherwise its just random jumps with no strategy

Infinite wall jumping ruins platformers. nice art/ music. I don't like that the player hit sound is the same as the enemy hit sound.

Keep at it, I think i can expect good things from you in the future, but this is pretty meh

GSquadron responds:

Ok, I will try my best!

Can't play on chrome

Run of the mill top down zombie shooter, the uzi seems hardly as useful as the gun.
When waves end the game lags like crazy.

I suck at reviewing.

i can't get past the momentum of the game, it really ruins everything and the flow of the levels is terrible.

Design isn't art, design is the choices the author makes in creating the game. Things mechanics, level layout, and difficulty curve.

Wholesome AF

George @GeoKureli

Age 35

Corporate shill

Chicago

Joined on 4/1/03

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