Cool concept, but horrible execution. The movement is clunky, I don't understand why i need to slide so much. The collision is weird, and really awkward on the final level were I have to jump up the set of stairs (Which is never fun, I suggest ramps).
The interaction with the lasers is confusing, on the first frame of the first level, when i moved the character towards the map viewer, I jumped over 10 or so pixels, and it looked like a glitch. I later found out this is because i touched the laser to the right, and it just looks unpolished. Did I die or just move back over?
The end zone is weird, why not just use a door or something. Use different graphics for the edge lasers than the laser gate that blocks the end zone, they serve different purposes and should reflect that graphically.
I don't understand why the door opens when I touch the nearby map viewer, the door should always be open as long as I've collected the key, which by the way is not properly explained or intuitive.
There is a level where there is a long shaft that leads to the panel beneath me. If there is nothing beneath me I hit the laser and bounce back up. This makes no sense. I suggest changing these lasers to solid platforms that I can walk across, and instead of putting them at the bottom of the screen, put them at the top of the shaft so they are flush with the ground.