HAH!!!!
screw you bakemono!!! i beat it with my tablet!! and got 115 on the bonus lvl!!!! this could be a good exercise for drawing.
HAH!!!!
screw you bakemono!!! i beat it with my tablet!! and got 115 on the bonus lvl!!!! this could be a good exercise for drawing.
meh
i hate slow attacks, and this game was incredibly easy, i dont really think more weapons was the anwer. more attacks were neded though. overall i get it was alright though
purplecats right!
obviously you periodically launch kittens out of your self made/ self operational kitten cannon you fucken cat hater. how could you do this!!?? i wouldnt doubt it if you've killed hundreds of cats in your lifetime. not to mention all the people who've copied this. you obviously dont have cats because you sliced open their intestines and either eaten them or launched them. and all that stuff purplecat said about cat phobia, 100% true.
using AS in you responds autorblues...
_root.bedn.lamePoints ++
anyways i love the idea, and using AS:main as shields, genius. you need to make it harder though.
sorry if theres alot of typos in this review. I'm rushing this because i really have to pee...... had
_root.ImpotentBoy.lamePoints--;
_root.gotoAndPlay("denvishday");
nice job
but starogre, this isnt really tile based, he just made the bounds a square. if it was tile based he would stop perfectly on the middle of each tile. still as a actionscripter im very impressed. ill five this when it comes out
im afraid im not impressed
the artwork was amasing, and good sound, your entire expert session want even that advanced, it was all begenners stuff, and i think you should stick with drawing and your a way better drawer then flas programmer(although im checking out your other flashes so you might prove me wrong). although this really got by based on looks. but still better than alot
change the movement
id suggest you try this
onClipEvent (load) {
x = y=0;
}
onClipEvent (enterFrame) {
_x += x += (Key.isDown(Key.RIGHT) && x<10)-(Key.isDown(Key.LEFT) && x>-10);
_y += y += (Key.isDown(Key.DOWN) && y<10)-(Key.isDown(Key.UP) && y>-10);
x *= .9;
y *= .9;
}
Whats wrong with the movement, its fine...
your methods have flaws
alot of whats wrong can simply be fixed. like how sometimes the bullet doesnt hit the zombie, its because the distance between the position of bullet and its position in the next frame is greater than the length of the bullet, leaving a big gap where the bullet never touches. go to burstfilms .com . i put a great shooting tutorial on there
please stop making games
you have no clue of the importance of movieclips and proper metal slug games. right now i am trying to remake the last level of metal slug 3 and ive got all the coding done. its not a bunch of animating buttons you click with the mouse, its a real game where you shoot bullets move by trigonometric movement, hitTests, and unique and randomised artificial intelligence for each enemy. dont make games like this again.
dude your not really that good at flash
now percival he can make tutorial, he accualy can animate, your stick figures suck dude,the coolest thing about your movie was the head bobbing up and down on the main menu
I'm not that bad at animating am i, :(, by the way i love the Ballistic movie :D
Wholesome AF
Age 35
Corporate shill
Chicago
Joined on 4/1/03