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GeoKureli

112 Game Reviews w/ Response

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I can't beat level 3, it seems impossible. and the collision sucks, don't use hitTest(), especially on circles.

willko responds:

Thanks you for the info, instead of hitTest() what should i use (since im kinda a noobie to flash)

make a second one

powerups pick-ups, different levels. theres so much you could put in this

matrix5565 responds:

I'm looking into it :)

about the problem

on the if(hittest) script add:
&& !Key.isDown(0) to the f statement. what that does is see if the mouse button is pressed. so the colision script only works if the left click button isnt down.

Leik responds:

Alright thanks for your review!

Great game

cant wait for the next part

un-mediocre responds:

Thanks :) Great work testing the game, ImpotentBoy2! You really helped me out there. :D

great game

love the art, at first i thought it was 3d, but then i found out it was a series of tween and what-not. great job on everything, my only beef is that i didnt get enough bubbles, which caused me to die.

authorblues responds:

tweens? how dare you, you impotent bastard. that is beautifully moved along an inverse Math.pow() curve. tweens? fie on you, sir.

this isnt a good tutorial

you put way to much into frames and stuff. like NEVER EVER EVER EVER use a jumping animation like that!!!!!EVER! use physics. make him fall with actionscript, dont put stop on each frame just use gotoAndStop() all the time instead. dont use left and right animations. use a right only then make the _xscale =-100 when you press left, and 100 for right. your not good enough to make tutorials.

ELFERRETO responds:

you are so right on that one...
i know this sucks, but its for n00bs so what the heck

using AS in you responds autorblues...

_root.bedn.lamePoints ++

anyways i love the idea, and using AS:main as shields, genius. you need to make it harder though.

sorry if theres alot of typos in this review. I'm rushing this because i really have to pee...... had

authorblues responds:

_root.ImpotentBoy.lamePoints--;
_root.gotoAndPlay("denvishday");

change the movement

id suggest you try this
onClipEvent (load) {
x = y=0;
}
onClipEvent (enterFrame) {
_x += x += (Key.isDown(Key.RIGHT) && x<10)-(Key.isDown(Key.LEFT) && x>-10);
_y += y += (Key.isDown(Key.DOWN) && y<10)-(Key.isDown(Key.UP) && y>-10);
x *= .9;
y *= .9;
}

Aldarnc responds:

Whats wrong with the movement, its fine...

dude your not really that good at flash

now percival he can make tutorial, he accualy can animate, your stick figures suck dude,the coolest thing about your movie was the head bobbing up and down on the main menu

flash-man04 responds:

I'm not that bad at animating am i, :(, by the way i love the Ballistic movie :D

your not very good with flash yet

for thing never break apart them, go to modify>trace bitmap and put the setting 1 15 many corners

GAMECUBICLE responds:

Dude... If they make a top 30 of populair flash arists on ng i will surely be in it... so dont say im not good with flash (like you should say I am bad... YOu only have one movie that socred 2.32... my batting averadge already is 3.52....)
And btw. You can ask all good sprite animators. They dont use trace bitmap. You just have to search for a sprite sheet that is saved a png (then you dont have a white background)
If you use trace bitmap, the sprites will go and look a bit like vectors. And they will have a few white dots in them. So.. SCREW YOU! I RULE AT FLASH! YOU DONT! HAIL TO THE KING IF FLASH!!!

Wholesome AF

George @GeoKureli

Age 35

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Joined on 4/1/03

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