00:00
00:00
GeoKureli

112 Game Reviews w/ Response

All 298 Reviews

0 reviews are hidden due to your filters.

It's a nice, zen game. it's relaxing but I think some sounds and some juicier effects could make it really pop.

JoanMartinezClari responds:

"Zen" is a good definiton for the game. Thanks man.

It's all a bit boring, the levels don't get interesting until too late. there's no real graphics, sounds or game feel

It's the start of something. but it feels too early to really judge

TheGreatGoat responds:

This is the first game I've ever made, so It's not the best thing in the world, I just wanted to get something out on newgrounds. Thanks for the feedback, though. I Might Update the game one day.

great graphics but it got repetitive in a matter of seconds. Not a fan of the camera either.

Edit: all of your games' dynamic text uses Times new Roman, either you have bad taste or you're not embedding your fonts.

MEDWARDSART responds:

I will make sure to start mixing the text up

A bit slow paced and tedious for my taste. there's no reason to collect the gems, especially when they are just randomly scattered about.

other than the bugs you mentioned, I would focus on making the level design more engaging

SolarCrystalStudios responds:

Thanks for the feedback. I am thinking about making a checklist at the level complete section, as part of achieving 100% completion of a level perhaps? I could also make in one level, so that a door would open, once you collected a certain amount of gems?
I might also add some more things to the levels in a future version

Some little touches would have made a huge difference here, put the character in front of the level and make its hitbox match the graphic more closely. use a larger repeating tile and make it less obvious when it's cut off mid tile. pause the game when they die so they can see their score and wait for player input to restart the game.

MEDWARDSART responds:

thanks for the tips

Q doesn't always work for me, not sure why.

overall really boring, and not worth submitting. all you do is rapid tap Q and look in both directions, there's no real challenge

RProduction responds:

This is still only the initial stage of development, we can say the prototype which will be supplemented up to a full story game made on the flash.
In the future, this creation will be supplemented!
P. S: To Q started to work, you should move to the side.

Nice execution of the superhot mechanics but I think it falls a little flat. the bullets are insanely small and hard to see and the foreground colors are far too similar to the background's colors... and both are pretty dark and boring. speaking of colors the characters don't look distinct at all.

also dodging random bullet spray patterns isn't that great, and could be more interesting. I 'd like to see larger bullets and better player maneuverability.

Overall good gameplay, level design and audio but the graphics are functionally terrible and aesthetically bland.

Edit: Fuck me! My monitor was on like 10% brightness. I feel fucking stupid

Prox276 responds:

This was for a game jam and I probably won't update it but I will consider your feedback for my next game.

The ability to pick up hearts while already at full health doesn't add to the challenge as much as it adds to the frustration. I would have just removed it entirely and focused on the other mechanics.

Otherwise cool game with nice levels and cute graphics

nyunesu responds:

oh nice, thanks for the insight!

Cool idea! this is a really clever puzzle game and I'm pretty addicted. If you polished it up and found an artist I would buy this game.

I find myself getting impatient because simple tasks take way more steps then they really need to, causing me to rapid tap the keys and I end up falling and becoming even more impatient. I think you could zoom in 2x-3x and remove a lot of redundant movements but still offer the same cognitive challenge.

Jaswir responds:

"I find myself getting impatient because simple tasks take way more steps then they really need to, causing me to rapid tap the keys and I end up falling and becoming even more impatient."
I adapted the controls for simple tasks, long vertical or horizontal parts. You think this is better?

https://newgrounds.com/projects/games/1374984/preview

Everything is too sporadic to have any kind of strategy. It's impossible to see the enemy bullets. I feel that most of these issues stem from the games framing. I recommend a more zoomed in look, with everything slowed down a touch.

It's just not any fun hitting super tiny, super fast ships with tiny bullets

slo0om747 responds:

Okay, thank you.

Wholesome AF

George @GeoKureli

Age 35

Corporate shill

Chicago

Joined on 4/1/03

Level:
22
Exp Points:
5,210 / 5,380
Exp Rank:
8,939
Vote Power:
6.39 votes
Rank:
Police Lieutenant
Global Rank:
5,797
Blams:
820
Saves:
742
B/P Bonus:
14%
Whistle:
Normal
Trophies:
10
Medals:
1,796
Supporter:
10y 3m 7d