NaN:NaN
NaN:NaN

Scale and position your image


GeoKureli
Drop file(s), or click here to upload.

    303 Game Reviews

    113 w/ Responses

    3 reviews are hidden due to your filters.

    The ending was fitting but dissapointing. the art was great. The atmosphere was top notch. A super short game that I would recommend playing (and expanding upon).

    whats the deal with click to start in a game that's otherwise keyboard only.

    Infinite wall jumping ruins platformers. nice art/ music. I don't like that the player hit sound is the same as the enemy hit sound.

    Keep at it, I think i can expect good things from you in the future, but this is pretty meh

    GSquadron responds:

    Ok, I will try my best!

    Run of the mill top down zombie shooter, the uzi seems hardly as useful as the gun.
    When waves end the game lags like crazy.

    I suck at reviewing.

    i can't get past the momentum of the game, it really ruins everything and the flow of the levels is terrible.

    Design isn't art, design is the choices the author makes in creating the game. Things mechanics, level layout, and difficulty curve.

    No body ever does physics puzzle games right... you did it right, nice job.

    nice graphics, sound, fantastic levels. Overall really well done.

    The bees and rain were too sporadic, where even if I know how to accomplish it, and did that, I would sometimes fail. I needed more than just finesse but, rather, luck.

    Nice music and art. The scan lines are nice but the god rays overlaying the foreground ruin the pixel art imo. I hate the bounciness of the character in makes so sense. The gameplay seems pretty repetitive and the hit boxes of everything way too big, I don't recommend always making the hitbox match the graphic size, put a small buffer. it doesn't make sense that theres a collision when my hair overlaps the dragons foot.

    First level turned me off the entire game. Click the ninja and guess the which pixel to let go on, until something goes the way you want. Right off the bat we need a super precise angle and magnitude before we are even used to the game's physics and weight. I recommend putting a marker that specifies your last launch, so you can determine a good relative change for the next launch... after the game was reset.

    Nice art

    My first thought was how irritatingly slow and floaty the physics are, but I finished it, and I had fun. it's nothing amazing but I dig the simple rounded square pixel art. fix the physics and add more content, and let me know where to play it.

    Cyoses responds:

    I'm really glad you liked the art style! As for more content, that will absolutely be a part of the final game. I'll do my best to improve the physics (Sorry about that, I've always had some trouble in that area.) And you will be able to play the final version right here on newgrounds! Not to self promote too much but if you want to play the final version the best way to not miss it would be to follow this link:

    http://cyoses.newgrounds.com/follow

    (FYI: most of my games will probably feature a similar art style so positive feedback there is awesome!)

    Thanks ~ Cyoses

    Wholesome AF

    George @GeoKureli

    Age 37

    Corporate shill

    Chicago

    Joined on 4/1/03

    Level:
    22
    Exp Points:
    5,234 / 5,380
    Exp Rank:
    9,947
    Vote Power:
    6.40 votes
    Rank:
    Police Lieutenant
    Global Rank:
    5,867
    Blams:
    820
    Saves:
    744
    B/P Bonus:
    14%
    Whistle:
    Normal
    Trophies:
    14
    Medals:
    1,824
    Supporter:
    11y 6m 10d