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GeoKureli

304 Game Reviews

113 w/ Responses

3 reviews are hidden due to your filters.

Pretty boring overall. The UI between levels says absolutely nothing, what does the hour glass mean? why are the only upgrades I can get, exit keys? why would a wider exit help, then i finally get a scatter gun and it's completely useless, i'm better off just dodging and going for time bonus.

I really dislike the design of this game, the art is uninteresting, there's no sound. I just don't get it

The ending was fitting but dissapointing. the art was great. The atmosphere was top notch. A super short game that I would recommend playing (and expanding upon).

whats the deal with click to start in a game that's otherwise keyboard only.

Infinite wall jumping ruins platformers. nice art/ music. I don't like that the player hit sound is the same as the enemy hit sound.

Keep at it, I think i can expect good things from you in the future, but this is pretty meh

GSquadron responds:

Ok, I will try my best!

Run of the mill top down zombie shooter, the uzi seems hardly as useful as the gun.
When waves end the game lags like crazy.

I suck at reviewing.

i can't get past the momentum of the game, it really ruins everything and the flow of the levels is terrible.

Design isn't art, design is the choices the author makes in creating the game. Things mechanics, level layout, and difficulty curve.

No body ever does physics puzzle games right... you did it right, nice job.

nice graphics, sound, fantastic levels. Overall really well done.

The bees and rain were too sporadic, where even if I know how to accomplish it, and did that, I would sometimes fail. I needed more than just finesse but, rather, luck.

Nice music and art. The scan lines are nice but the god rays overlaying the foreground ruin the pixel art imo. I hate the bounciness of the character in makes so sense. The gameplay seems pretty repetitive and the hit boxes of everything way too big, I don't recommend always making the hitbox match the graphic size, put a small buffer. it doesn't make sense that theres a collision when my hair overlaps the dragons foot.

First level turned me off the entire game. Click the ninja and guess the which pixel to let go on, until something goes the way you want. Right off the bat we need a super precise angle and magnitude before we are even used to the game's physics and weight. I recommend putting a marker that specifies your last launch, so you can determine a good relative change for the next launch... after the game was reset.

Nice art

Wholesome AF

George @GeoKureli

Age 36

Corporate shill

Chicago

Joined on 4/1/03

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