unintuintive mechanics. Random teleportation is the complete opposite of fair and intuitive. seems like you had an idea for a reflection puzzle , but didn't have time to learn vector collision and trigonometry.
unintuintive mechanics. Random teleportation is the complete opposite of fair and intuitive. seems like you had an idea for a reflection puzzle , but didn't have time to learn vector collision and trigonometry.
Random teleportation?
You can tell me where, it was not supposed to.
EDIT:
I solved the problem.
uninspired, unoriginal, boring.
mix up the enemy ai, google orthogonal elements in game design.
left and right were a bad choice, up and down would have been better. I recommend making entire menu work with only the keyboard, switching between mouse and keyboard sucks.
the pacing was numbingly slow, the physics didn't seem right, but pretty good for your first Game on NG
Blank screen, never loads. Refreshed 4 times.
on Windows Chrome
Better than I was expecting. The UX is actually very polished, but I wouldn't have guess that from the empty load screen, and cumbersome home page.
I'm confused why I should go with a higher quality publisher with a lower royalty, I assume it's for more revenue, but that's not conveyed well.
The fact that you break down how skills affect book types in the description indicates that the game does not make this clear enough, there's also random things I wish had mouse over descriptions, like "compo".
overall, it's an interesting game, that I wouldn't have expected to enjoy.
Change the name
Thanks for the review.
Nice, but gets boring pretty fast. There's no reason to hide the mouse cursor in a game like this.
What the fuck is this?
... The greatest thing ever made
Artistically beautiful, the mechanics are nice, its insane you got this much done in 72 hours. but the game isn't that good.you get way more life than you lose, you can pretty much run through levels without attempting to dodge. As for the theme "Ancient Technologies", it was practically avoided entirely. there's some cogs thrown in, and that's in, like you would have made the same functional game regardless of the theme.
Usually I make my games too difficult and get a lot of people responding with it being too hard, so I made an active thought to make the game much easier so people can play through to the end as it's just a jam game. I guess I'm damned if I do, damned if I don't.
In response to the theme, it wasn't avoided entirely, I believe Steampunk can fit ancient technology, blimps, steam machines, cogs, light-bulbs. Besides, it doesn't just have to be about aesthetics, the reason I mimicked a mega drive/genesis game was to fit around the theme. I think a lot of people thought of the theme very literal and went with caveman/past, throwing rocks settings.
I think the dream cloud mechanic is neat, but I stopped playing a couple minutes because I figured the game would just be nothing but slow simple platforming with no real challenge. I hope the game gets challenging, eventually but there's no reason to start off by having the player do the same thing 8 times before any non-basic thought is required.
Wholesome AF
Age 36
Corporate shill
Chicago
Joined on 4/1/03