short and sweet, I played it a few times to try and get everything. Nice placement for the secrets. didn't get anything for under a minute, is there a time to beat?
short and sweet, I played it a few times to try and get everything. Nice placement for the secrets. didn't get anything for under a minute, is there a time to beat?
I didn’t really think about it, maybe there’s something in it. Thanks for the feedback.
use https://www.newgrounds.com/dump next time
also, SHOTPUTT BALL
I should mention I'm on a laptop with a track pad, I know this would be a lot better on a touch device. The camera is terrible, it trails behind making it extremely hard to see ahead of where you are going, the camera should precede the player, maybe even just quickly zip to the point I hooked.
I'm constantly pausing the game because I'm clicking past the edge of the game.
Edit:I said that because a better camera would have targets more towards to center than the edge
It wasn't clear that I had to touch the flag rather than the whole pole.
I like the graphics
Thanks for the usefull feedback. Yeah the camera is being wrked on and experimented with in the current version so it would feel better. The clicking out of the screen is the limitation of it being a browser game that does not consist on mobile devices. Here is a video of the current state of the game with new levels and mechanics being worked on if you’re interested:
https://youtu.be/m-pSh0O2FFw
Thanks for the feedback and for trying it out:)
It seems like the mechanic was used more to make the solution require more steps rather than requiring better logic. lots of times I felt all the arrows funneled down to the same path and it was just about continuing forward movement to succeed.
I didn't notice that the switching plates had a unique graphic until after I beat it. It didn't really mess me up at all, but I recommend making details like that more prominent. Lastly I recommend boiling down levels down to the smallest amount of steps that require the same logic to avoid tedium.
Hey!
Thanks for the comment. The idea of the number of move is a good idea! I've to see how I can do that!
Very very arbitrary, just busy work and guess-and-checking with no real cognitive thinking
This was great, the controls felt great and you did a lot with only a few core mechanics. The atmosphere was nice I love the messages that pop up, but I missed a bunch of them, they could have stood out more or been at less tense points in the level. The ending was nice but it was totally ruined by the ridiculous cleavage
The hidden walls did nothing for me, they almost never seemed clever. I would love it if I never had to move the camera down. It seems like you made it out to be part of the challenge but it should have been replaced by a better camera system.
I don't get it... I'm on level 2, I draw a platform and it disappears when I jump, every time.
Edit: okay the red kills me, that was confusing as hell without a proper death animation
A death animation is a good suggestion, thank you!
Not bad, but felt waaay to slow for me, especially since all the levels design was based on timing. all of the character animations seemed like slow motion. VVVVVV was lightning fast and made dying and retrying hundreds of times way more tolerable
I really like this one, there's a ton of depth to it. Probably in the top 3 when comparing all the concepts you've made but, once again, the level design and difficulty curve needs work
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