most keyboards can't process both up and down at the time time
otherwise, cute game
most keyboards can't process both up and down at the time time
otherwise, cute game
love the visual effects but the gameplay could have been more interesting
I agree with you, I ran out of time for the release schedule to do more with the gameplay but I hope future version will address that. I'm currently collecting suggestions to work on in the future.
The controls are bonkers to me. I had way more fun when I treated it like a 2 button game of just jump and slash. I would do arrow keys or WASD
Left/A Right/D: move
Up/W: Jump
Down/S: attack
Add that and a more interesting score combo mechanic and I would be hoooked
this is high art. you probably wouldn't get it
Really well done and super simple. chaotic mode was nuts! didn't log my 9k+ score on my second try, though
Cool idea, I'd like to see it expanded further. It's like the opposite of a kitten cannon like launch game. rather than landing on every platform, it'd be cool if you had to land every few seconds, so you could press your luck and skip a platform for riches. and maybe spend money to increase that time.
I'm having a lot of trouble dashing I didn't realize i dash towards the mouse because I never touch the mouse. I just assumed I would always dash left unless holding the right button, even when I was facing right. it seems odd to require me to mess with my trackpad when the game is otherwise totally playable without the mouse
Otherwise this is a fun game, with nice graphics and dialog
Edit: just got the scythe, I can't really continue playing since I don't have my gamepad with me
:/
I feel like theres something I'm not getting. every time I shoot I have to immediately turn around get some distance and re-orient myself to shoot again. It never feels like fast paced arcade shooter rather than a slow and calculating one. graphics and sound are amazing
I should mention I'm on a trackpad
Try getting a mouse, this game is really hard without one.
cool game, nice take on the theme but it seems like every level has some red herring or section I don't use that I always feel like I'm not beating the level the way you intended. I also feel that I'm not solving it the right way because most levels don't feel challenging or introduce new strategies. would love to see the level design touched up in a post-jam version
Edit: Yeah, Im def not doing this right. In the second level that uses lock and keys, I beat it without getting any keys
The collage is awesome but the puzzle just isn't. Great to see all the fantastic artists contribute, I could stare at this for days and still find new details.
But the puzzle has a lot of ambiguous edges that really threw me for a loop. It also would have been nice if I could lock pieces into position and easily visually distinguish ones I haven't locked. Also I didn't get the achievement when I solved it.
Edit: got it the second time :/
If it was easy, it wouldn't be a very good puzzle. That being said, the next one will be better for sure.
Wholesome AF
Age 37
Corporate shill
Chicago
Joined on 4/1/03