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GeoKureli

304 Game Reviews

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I've been following development for a while and I wanna buy this on switch, but honestly the level design good use a better curve. Level 17 literally felt like the the first level that wasn't extremely straightforward and I'm completely lost on it. It really went from 0 to 100, right that moment. So much about the game is on another level, but this is really holding me back

any chance you can make R to restart?

Edit: I beat 17, it's a fine level but I still think it's a huge spike from the rest of the game, by miles

Edit 2: glad to hear! I'll check it out!

dietzribi responds:

Thanks for the feedback!
In the full game you can have a key for restarting.
About level 17- we wanted to make sure we have at least one difficult level in the demo because the full version is a lot more difficult! It's not even a level from the first chapter, because we also wanted to show that are a variety of mechanics in the full game. It's tough to make the demo both short enough, explain all the different mechanics, give enough taste or what's to come in thr game, have it both not too hard and not too easy, etc...
So while I think the balancing in the full game is better- I have to tell you that there are a lot more levels that are closer to level 17 difficulty :P

amazing adaptation, I prefer this over the original. of course they had crazy time constraints

just says "null function or function signature mismatch"
Chrome for MacOS

whatchu doin?

"Oh just vibin, chilling to some guitar hum and absolutely wrecking everyone I see"

You should be really proud of what you did here, this is a very impressive feat! but when I actually get into the game I feel like I spend 90% of the match not knowing where the opponent is, and then once either person finds out, it's basically over. Would prefer to have multiple characters on each side, and the freedom to search the map, as the whole guessing game is not what I'm looking for

larrynachos responds:

The current gameplay loop is being affected by poor map design cause I'm not a level designer. With better levels it'd be less meet in the middle and take turns getting shot until yall run out of food and have actual strategy.

2v2 was part of my initial idea but I ditched it cause things get jank beyond 2 player. I also opted for turn based as opposed to real time action because it was less cheesable.


If there wasn't a movement limit, you could just walk up to them and shoot them in the head. Then what are they supposed to do, run away? Wherever they can go you can too. If I made it so you could always see the whole map, people who play a lot might know exactly where to shoot

Overall yeah it's lacking

Not surprised to see this games score steadily rise since I first saw it. I struggled with the UI and almost gave up, but the gameplay well worth it. wish i had more friends to play with, The AI is nice but so aggressive and brutish that it really forces you to master the timing early, and I was hoping for something more casual.

Would have liked to see this with ringout KO's, imo

TheBlueHatted responds:

You can adjust the CPU difficulty in the options menu, maybe that helps

I like the concept, but it's really hard to tell if someone is fake, based on the style of art. I mainly wish the penalty for letting in fake guest wasn't so high. 1 guest and you basically lose even with 4 real guests and a pizza

Edit: level 3 has been fixed, but I still didn't realize I could connect like-shapes to increase the power, until someone casually mentioned it to me. it's like a whole new game now. still playing, will update score as I play

Edit: finished! I liked all the different abilities from all the shapes, would love to see more of this. every level took me like 100 tries, the margin of error is pretty tight

migmoog responds:

Sorry about that in level three, hopefully the change fixes that

shrimp :D

COOL WHY WASNT I INVITED

Phaox05 responds:

Well, karl posted he needed help for this game, so maybe asking him?

Wholesome AF

George @GeoKureli

Age 36

Corporate shill

Chicago

Joined on 4/1/03

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