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GeoKureli

304 Game Reviews

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A nice looking game and unique take on the theme, but the theme-fitting mechanic didn't show up until level 11. the first 10 levels were incredibly easy with 1-4 enemies max, and then level 11 introduced the mechanic with no explanation and like 20 enemies. after that I never saw the mechanic used in a different way.

I'd like to see a better difficulty curve and overall flow. right now, all levels are either too tame or too hectic

Edit: I still say it would have been nice if the tutorial was integrated into the main game, and the new mechanic was introduced at a less hectic point.

HealliesGames responds:

Thank you for your feedback, GeoKureli!
However I can contradict you in some points, as the game works exactly as I want:

The first floors are for the "build-up" and leaves the opportunity to take some power-ups; the number and types of enemies increase with the floor increasing.
The game starts to engage in the middle of the floors.

In the main menu there's the tutorial button, which explain every single game instance, so you are prepared to face up the game.

My mistake was not making it mandatory to follow, as it is normal to feel lost with this mechanic.

cool atmosphere but why is it 100x slower than it needs to be?

Edit: Chrome I'll PM a video of it happening, maybe it's a vsync issue?

HartfordGames responds:

can I ask what browser your playing on? it's not meant to be slow.

one of your best, yet but I don't get the ending at all

really unique idea, and really well executed.

Having to zoom out is really annoying, though

cool game, became frustrating near the end when you go into a room and have almost no time to react, one room if entered from the bottom insta kills you.

But at least there is nothing there, now. All is well

I quit at 2-1. Too finicky and precise. Seems like I have only a single frame margin. Could be really cool with better execution and leniency. Maybe if it rotated slower but gave more points for bullseye or something

Really cool game! the controls become unwieldy and fast at the end but it's got a lot of replay value

Edit: replay value comes from trying different options early on, like the hat, money and keys
Edit: Oh i had no choice in buying the hat :(

adriendittrick responds:

Thanks :)
I'll admit that "replay value" is not what I had in mind when making this game though :p

sux

Neat concept but not as cool as your other games. I hate stopping and doing math and conversions. would rather just see the final damage per battle, but that's not fun either.

It's just 2048 with slower movement and a really repetitive sound

Wholesome AF

George @GeoKureli

Age 36

Corporate shill

Chicago

Joined on 4/1/03

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