cool atmosphere but why is it 100x slower than it needs to be?
Edit: Chrome I'll PM a video of it happening, maybe it's a vsync issue?
cool atmosphere but why is it 100x slower than it needs to be?
Edit: Chrome I'll PM a video of it happening, maybe it's a vsync issue?
can I ask what browser your playing on? it's not meant to be slow.
one of your best, yet but I don't get the ending at all
really unique idea, and really well executed.
Having to zoom out is really annoying, though
cool game, became frustrating near the end when you go into a room and have almost no time to react, one room if entered from the bottom insta kills you.
But at least there is nothing there, now. All is well
I quit at 2-1. Too finicky and precise. Seems like I have only a single frame margin. Could be really cool with better execution and leniency. Maybe if it rotated slower but gave more points for bullseye or something
Really cool game! the controls become unwieldy and fast at the end but it's got a lot of replay value
Edit: replay value comes from trying different options early on, like the hat, money and keys
Edit: Oh i had no choice in buying the hat :(
Thanks :)
I'll admit that "replay value" is not what I had in mind when making this game though :p
sux
Neat concept but not as cool as your other games. I hate stopping and doing math and conversions. would rather just see the final damage per battle, but that's not fun either.
It's just 2048 with slower movement and a really repetitive sound
Just not my jam
I was turned off by obtrusive shaderFX (which are cool, but annoying AF) and the need for timing that is really just guessing and checking.
Very nicely done for 3 days of work, but I'm not impressed with your take on the theme.
Also, there's nothing really sticky about Sam, he just moves until he hits a wall, there's clearly no gravity or anything that would require him to stick (at least, so far)
Wholesome AF
Age 36
Corporate shill
Chicago
Joined on 4/1/03