becomes repetitive almost instantly.
good job on the audio. The art does the job, but the game play is just boring. I recommend adding other enemy behaviors.
becomes repetitive almost instantly.
good job on the audio. The art does the job, but the game play is just boring. I recommend adding other enemy behaviors.
Very rough around the edges. practically unusable.
Isn't loading for me.
Everything is too sporadic to have any kind of strategy. It's impossible to see the enemy bullets. I feel that most of these issues stem from the games framing. I recommend a more zoomed in look, with everything slowed down a touch.
It's just not any fun hitting super tiny, super fast ships with tiny bullets
Okay, thank you.
A neat project to learn game dev, but there are far better free Tetris games out there.
You did a decent job on this, I didn't notice any bugs, but the controls feel kinda clunky. I don't see a reason to limit controls to arrow keys. Why not Z and X to rotate, allowing UP to quick-drop?
The pieces are a little sticky, would be nice if I could move horizontal even when the piece reaches the bottom. and i don't like that i can't move left or right once down is pressed.
Finally, the game feels pretty boring, no sounds or music, it takes a while for pieces to drop (especially since the down button is a big commitment) and no cool effects. you could probably earn 2 more stars from me just by adding some juice.
Great idea! It was cool for a while but it got stale by the end. it could use some new mechanics in the late game.
I didn't realize you can go to the next level even when you weren't fast enough, the game is really frustrating when you think these insane times are a requirement on your first playthrough
235266, nice game!
Wholesome AF
Age 36
Corporate shill
Chicago
Joined on 4/1/03