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GeoKureli

303 Game Reviews

113 w/ Responses

3 reviews are hidden due to your filters.

becomes repetitive almost instantly.

good job on the audio. The art does the job, but the game play is just boring. I recommend adding other enemy behaviors.

Very rough around the edges. practically unusable.

Isn't loading for me.

Everything is too sporadic to have any kind of strategy. It's impossible to see the enemy bullets. I feel that most of these issues stem from the games framing. I recommend a more zoomed in look, with everything slowed down a touch.

It's just not any fun hitting super tiny, super fast ships with tiny bullets

slo0om747 responds:

Okay, thank you.

A neat project to learn game dev, but there are far better free Tetris games out there.

You did a decent job on this, I didn't notice any bugs, but the controls feel kinda clunky. I don't see a reason to limit controls to arrow keys. Why not Z and X to rotate, allowing UP to quick-drop?

The pieces are a little sticky, would be nice if I could move horizontal even when the piece reaches the bottom. and i don't like that i can't move left or right once down is pressed.

Finally, the game feels pretty boring, no sounds or music, it takes a while for pieces to drop (especially since the down button is a big commitment) and no cool effects. you could probably earn 2 more stars from me just by adding some juice.

Great idea! It was cool for a while but it got stale by the end. it could use some new mechanics in the late game.

I didn't realize you can go to the next level even when you weren't fast enough, the game is really frustrating when you think these insane times are a requirement on your first playthrough

235266, nice game!

A lot of really nice touches but the game is far too slow for my liking. It takes forever to get anywhere, on the second level when I figured out the solution I thought "Oh dear god this is gonna take forever!" The pacing absolutely killed it for me, even with the level 3 ability.

Edit:
It came as a surprise that people said it was "too fast", sorry that your audience cannot agree :(. I would like to add, though, that in addition to the movement speed, the general level layout is also a contributing factor. Puzzles that require you to go back and scan for hints and needing to go to previous floors (which respawns all the enemies on the "current" floor) adds a great deal of tedium to the game.

This was the other nail in the coffin for me, especially since I missed the floor hints in the first 2 levels and wandered around for a good while, and I find these types of puzzles more arbitrary than challenging.

Regardless, I hope your game sells well, it's clear a lot of effort and polish went into it. I just wanted to share what was holding me back as a potential sale. Good luck!

Wolod responds:

I heard similar point before. And I also heard some people complaining that it's too fast. You'll never be able to please everyone ¯\_(ツ)_/¯

Wholesome AF

George @GeoKureli

Age 37

Corporate shill

Chicago

Joined on 4/1/03

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