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GeoKureli

298 Game Reviews

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3 reviews are hidden due to your filters.

I like that you went with a unique hook for your first game, but it's used to make levels just like every other platforming game. for instance: there's 2 red platforms forming a gap to jump across with a green thing between them, you have to jump without hitting the green thing or else you die, why not just make the green thing a spike and kill you instantly? I would like to see the color mechanic used to create unique situations that other platformers don't have.

I feel like the all particle effects make the game worse, too much noise going on, the cloudy color boxes make it hard to tell where the hitbox is. but the player effect is pretty cool.

I'm on the level that seems to require pixel perfect jumping right at the beginning (maybe level 5? I wasn't keeping track) and it's too hard to continue :(

Keep at it, just work on the difficulty curve and be sure to utilize what makes your game unique to push the game in new directions

I don't like how when you die you restart the room with the health you had when you entered, you can really work yourself into a corner with that, combined with the fact that getting hit makes you lose gold, it's always better to commit suicide when you take a hit and reset the room/gold.

having more gold doesn't seem to benefit me, at least not in an obvious way. I've gotten sick of the combat and enemies so I'm gonna stop here. great graphics, great music, the combat is good for a while but not long enough

ErikSwahn responds:

It makes sense to just die and restart the room yes. The gold is meant for the player to buy spells at the merchant in the well. He is a little hidden. Thanks for the review!

Amazing graphics, but the gameplay needs a ton of work. no possible way to react to the dogs fast enough, awkward platforming, just overall infuriating in a way that seems unpolished.

But, holy christ for 4 days this is amazing!

a basic human function
expressed via interactive medium
a reflection of the body's needs
so natural that it's automatic
yet sometimes we forget, if only for a moment
to slowdown, and take a breath

ninjamuffin99 responds:

i couldnt have said it better myself

short and sweet, I played it a few times to try and get everything. Nice placement for the secrets. didn't get anything for under a minute, is there a time to beat?

Serious07 responds:

I didn’t really think about it, maybe there’s something in it. Thanks for the feedback.

use https://www.newgrounds.com/dump next time

also, SHOTPUTT BALL

I should mention I'm on a laptop with a track pad, I know this would be a lot better on a touch device. The camera is terrible, it trails behind making it extremely hard to see ahead of where you are going, the camera should precede the player, maybe even just quickly zip to the point I hooked.
I'm constantly pausing the game because I'm clicking past the edge of the game.
Edit:I said that because a better camera would have targets more towards to center than the edge

It wasn't clear that I had to touch the flag rather than the whole pole.

I like the graphics

prokischd responds:

Thanks for the usefull feedback. Yeah the camera is being wrked on and experimented with in the current version so it would feel better. The clicking out of the screen is the limitation of it being a browser game that does not consist on mobile devices. Here is a video of the current state of the game with new levels and mechanics being worked on if you’re interested:
https://youtu.be/m-pSh0O2FFw
Thanks for the feedback and for trying it out:)

It seems like the mechanic was used more to make the solution require more steps rather than requiring better logic. lots of times I felt all the arrows funneled down to the same path and it was just about continuing forward movement to succeed.

I didn't notice that the switching plates had a unique graphic until after I beat it. It didn't really mess me up at all, but I recommend making details like that more prominent. Lastly I recommend boiling down levels down to the smallest amount of steps that require the same logic to avoid tedium.

Bigaston responds:

Hey!
Thanks for the comment. The idea of the number of move is a good idea! I've to see how I can do that!

Very very arbitrary, just busy work and guess-and-checking with no real cognitive thinking

This was great, the controls felt great and you did a lot with only a few core mechanics. The atmosphere was nice I love the messages that pop up, but I missed a bunch of them, they could have stood out more or been at less tense points in the level. The ending was nice but it was totally ruined by the ridiculous cleavage

The hidden walls did nothing for me, they almost never seemed clever. I would love it if I never had to move the camera down. It seems like you made it out to be part of the challenge but it should have been replaced by a better camera system.

Wholesome AF

George @GeoKureli

Age 35

Corporate shill

Chicago

Joined on 4/1/03

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