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GeoKureli

304 Game Reviews

113 w/ Responses

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I couldn't figure out how to kill the people with ranged attacks inside the house with the red key on it. everything else is the game was really easy but there was just no way to kill these guys without taking some small amount damage which accumulated enough to stop me from making any progress.

Neat visual style, nice atmosphere, nice controls. No idea why you want me to kill all these things, but not killing them didn't do me any good

Not bad. but I feel the levels are more mundane than tricky, although some levels were pretty good. Some levels felt unnecessarily inflated, like they could have tested the same logic challenge with less steps. Some levels I found the solution, but some really early unforeseeable mistake meant I had to restart and do it all again, so I was like "nah, I'll just skip to the next level instead of redoing it all"

I strongly recommend adding an undo button to games like this, I.E.: pretty much exactly what all the games on puzzlescript.net have. Also Enter to select is odd.

I see "Most levels by Thinking Rabbit". Does that mean you grabbed the levels from the 1988 game Sako-Ban? That's kinda lame... So I deducted points

Needs music and the graphics could be of more interesting things

Would give 7 stars for the music alone, and it's super cute

more plz

Not a bad start, but there's not enough to really keep me entertained. keep at it and keep refining

what is this, the 90's?

Erik responds:

I love the 90s

I like that you went with a unique hook for your first game, but it's used to make levels just like every other platforming game. for instance: there's 2 red platforms forming a gap to jump across with a green thing between them, you have to jump without hitting the green thing or else you die, why not just make the green thing a spike and kill you instantly? I would like to see the color mechanic used to create unique situations that other platformers don't have.

I feel like the all particle effects make the game worse, too much noise going on, the cloudy color boxes make it hard to tell where the hitbox is. but the player effect is pretty cool.

I'm on the level that seems to require pixel perfect jumping right at the beginning (maybe level 5? I wasn't keeping track) and it's too hard to continue :(

Keep at it, just work on the difficulty curve and be sure to utilize what makes your game unique to push the game in new directions

I don't like how when you die you restart the room with the health you had when you entered, you can really work yourself into a corner with that, combined with the fact that getting hit makes you lose gold, it's always better to commit suicide when you take a hit and reset the room/gold.

having more gold doesn't seem to benefit me, at least not in an obvious way. I've gotten sick of the combat and enemies so I'm gonna stop here. great graphics, great music, the combat is good for a while but not long enough

ErikSwahn responds:

It makes sense to just die and restart the room yes. The gold is meant for the player to buy spells at the merchant in the well. He is a little hidden. Thanks for the review!

Amazing graphics, but the gameplay needs a ton of work. no possible way to react to the dogs fast enough, awkward platforming, just overall infuriating in a way that seems unpolished.

But, holy christ for 4 days this is amazing!

a basic human function
expressed via interactive medium
a reflection of the body's needs
so natural that it's automatic
yet sometimes we forget, if only for a moment
to slowdown, and take a breath

ninjamuffin99 responds:

i couldnt have said it better myself

Wholesome AF

George @GeoKureli

Age 36

Corporate shill

Chicago

Joined on 4/1/03

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