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GeoKureli

297 Game Reviews

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3 reviews are hidden due to your filters.

A very solid prototype, definitely worth expanding on. I thought a few levels had challenging solutions, but once i figured them out it was a game of clicking the right pixel. I say show the would be path before I have to commit to it so that the entire challenge is about discovering the solution rather than executing it correctly. I must've hit the reset button 100 times, it was pretty frustrating. If you don't agree, at least put an undo button.

Mobile worked pretty well, overall. only complaint is that resetting the game leaves the Haxe/source part up until you click to the right of it. making your first move difficult.

Lastly, I didn't hear any music, and you should just set RYB by default with the ability to change in the settings. Everyone knows RYB.

Keep at it!

MSGhero responds:

Just noticed this and just noticed the music isn't working... how did that happen when it worked fine before... hmm...

amazing art as always, I'd love to see this expanded. One of the best game jam games I've played, but if you continue developing it, many things need to be addressed: Pacing is slow, hitboxes and collision are weird. You introduce new things nicely but still reuse the same level elements again and again.

Butzbo responds:

Those are good points, I especially thought a lot about how to keep the levels fresh without repeating the same pieces and structures, I had to scrap a few assets that weren't working so well, so on the last levels I went for getting the most variety out of the elements I had, that's one thing to keep in mind if I go for an expansion :)
Thanks Geo!

Level 1: Do the same thing like 6 times. Pretty shitty way to start.

unintuintive mechanics. Random teleportation is the complete opposite of fair and intuitive. seems like you had an idea for a reflection puzzle , but didn't have time to learn vector collision and trigonometry.

brunuu responds:

Random teleportation?
You can tell me where, it was not supposed to.

EDIT:
I solved the problem.

uninspired, unoriginal, boring.

mix up the enemy ai, google orthogonal elements in game design.

left and right were a bad choice, up and down would have been better. I recommend making entire menu work with only the keyboard, switching between mouse and keyboard sucks.

the pacing was numbingly slow, the physics didn't seem right, but pretty good for your first Game on NG

overall boring. gear shifting doesn't add anything, should just keep to gear 4. the solid background needs some contrast, why am i killing people, and how do I win/lose, nothing hurts me, why buy upgrades when I'm invincible. the blue arrow should point to the goal once it's available, I never found it.

bad art (car sprite is cool), bad controls/mechanics, bad game feel, no obstacles to overcome, no real goals.

It's a decent prototype, but not fleshed out or tuned at all.

LegacyRetro responds:

Thx. Yes, prototype. I will gradually supplement it (mechanics, goals and missions).

Blank screen, never loads. Refreshed 4 times.
on Windows Chrome

Better than I was expecting. The UX is actually very polished, but I wouldn't have guess that from the empty load screen, and cumbersome home page.

I'm confused why I should go with a higher quality publisher with a lower royalty, I assume it's for more revenue, but that's not conveyed well.

The fact that you break down how skills affect book types in the description indicates that the game does not make this clear enough, there's also random things I wish had mouse over descriptions, like "compo".

overall, it's an interesting game, that I wouldn't have expected to enjoy.

Change the name

FIL1994 responds:

Thanks for the review.

Nice, but gets boring pretty fast. There's no reason to hide the mouse cursor in a game like this.

Wholesome AF

George @GeoKureli

Age 35

Corporate shill

Chicago

Joined on 4/1/03

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