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GeoKureli

297 Game Reviews

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purplecats right!

obviously you periodically launch kittens out of your self made/ self operational kitten cannon you fucken cat hater. how could you do this!!?? i wouldnt doubt it if you've killed hundreds of cats in your lifetime. not to mention all the people who've copied this. you obviously dont have cats because you sliced open their intestines and either eaten them or launched them. and all that stuff purplecat said about cat phobia, 100% true.

using AS in you responds autorblues...

_root.bedn.lamePoints ++

anyways i love the idea, and using AS:main as shields, genius. you need to make it harder though.

sorry if theres alot of typos in this review. I'm rushing this because i really have to pee...... had

authorblues responds:

_root.ImpotentBoy.lamePoints--;
_root.gotoAndPlay("denvishday");

nice job

but starogre, this isnt really tile based, he just made the bounds a square. if it was tile based he would stop perfectly on the middle of each tile. still as a actionscripter im very impressed. ill five this when it comes out

im afraid im not impressed

the artwork was amasing, and good sound, your entire expert session want even that advanced, it was all begenners stuff, and i think you should stick with drawing and your a way better drawer then flas programmer(although im checking out your other flashes so you might prove me wrong). although this really got by based on looks. but still better than alot

change the movement

id suggest you try this
onClipEvent (load) {
x = y=0;
}
onClipEvent (enterFrame) {
_x += x += (Key.isDown(Key.RIGHT) && x<10)-(Key.isDown(Key.LEFT) && x>-10);
_y += y += (Key.isDown(Key.DOWN) && y<10)-(Key.isDown(Key.UP) && y>-10);
x *= .9;
y *= .9;
}

Aldarnc responds:

Whats wrong with the movement, its fine...

your methods have flaws

alot of whats wrong can simply be fixed. like how sometimes the bullet doesnt hit the zombie, its because the distance between the position of bullet and its position in the next frame is greater than the length of the bullet, leaving a big gap where the bullet never touches. go to burstfilms .com . i put a great shooting tutorial on there

please stop making games

you have no clue of the importance of movieclips and proper metal slug games. right now i am trying to remake the last level of metal slug 3 and ive got all the coding done. its not a bunch of animating buttons you click with the mouse, its a real game where you shoot bullets move by trigonometric movement, hitTests, and unique and randomised artificial intelligence for each enemy. dont make games like this again.

dude your not really that good at flash

now percival he can make tutorial, he accualy can animate, your stick figures suck dude,the coolest thing about your movie was the head bobbing up and down on the main menu

flash-man04 responds:

I'm not that bad at animating am i, :(, by the way i love the Ballistic movie :D

your not very good with flash yet

for thing never break apart them, go to modify>trace bitmap and put the setting 1 15 many corners

GAMECUBICLE responds:

Dude... If they make a top 30 of populair flash arists on ng i will surely be in it... so dont say im not good with flash (like you should say I am bad... YOu only have one movie that socred 2.32... my batting averadge already is 3.52....)
And btw. You can ask all good sprite animators. They dont use trace bitmap. You just have to search for a sprite sheet that is saved a png (then you dont have a white background)
If you use trace bitmap, the sprites will go and look a bit like vectors. And they will have a few white dots in them. So.. SCREW YOU! I RULE AT FLASH! YOU DONT! HAIL TO THE KING IF FLASH!!!

great but a little buggy

your a good actionscriptor, but wsomethimes it doesnt count when you pass the finish line

Wholesome AF

George @GeoKureli

Age 35

Corporate shill

Chicago

Joined on 4/1/03

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