00:00
00:00
GeoKureli

304 Game Reviews

113 w/ Responses

3 reviews are hidden due to your filters.

im afraid im not impressed

the artwork was amasing, and good sound, your entire expert session want even that advanced, it was all begenners stuff, and i think you should stick with drawing and your a way better drawer then flas programmer(although im checking out your other flashes so you might prove me wrong). although this really got by based on looks. but still better than alot

change the movement

id suggest you try this
onClipEvent (load) {
x = y=0;
}
onClipEvent (enterFrame) {
_x += x += (Key.isDown(Key.RIGHT) && x<10)-(Key.isDown(Key.LEFT) && x>-10);
_y += y += (Key.isDown(Key.DOWN) && y<10)-(Key.isDown(Key.UP) && y>-10);
x *= .9;
y *= .9;
}

Aldarnc responds:

Whats wrong with the movement, its fine...

your methods have flaws

alot of whats wrong can simply be fixed. like how sometimes the bullet doesnt hit the zombie, its because the distance between the position of bullet and its position in the next frame is greater than the length of the bullet, leaving a big gap where the bullet never touches. go to burstfilms .com . i put a great shooting tutorial on there

please stop making games

you have no clue of the importance of movieclips and proper metal slug games. right now i am trying to remake the last level of metal slug 3 and ive got all the coding done. its not a bunch of animating buttons you click with the mouse, its a real game where you shoot bullets move by trigonometric movement, hitTests, and unique and randomised artificial intelligence for each enemy. dont make games like this again.

dude your not really that good at flash

now percival he can make tutorial, he accualy can animate, your stick figures suck dude,the coolest thing about your movie was the head bobbing up and down on the main menu

flash-man04 responds:

I'm not that bad at animating am i, :(, by the way i love the Ballistic movie :D

your not very good with flash yet

for thing never break apart them, go to modify>trace bitmap and put the setting 1 15 many corners

GAMECUBICLE responds:

Dude... If they make a top 30 of populair flash arists on ng i will surely be in it... so dont say im not good with flash (like you should say I am bad... YOu only have one movie that socred 2.32... my batting averadge already is 3.52....)
And btw. You can ask all good sprite animators. They dont use trace bitmap. You just have to search for a sprite sheet that is saved a png (then you dont have a white background)
If you use trace bitmap, the sprites will go and look a bit like vectors. And they will have a few white dots in them. So.. SCREW YOU! I RULE AT FLASH! YOU DONT! HAIL TO THE KING IF FLASH!!!

great but a little buggy

your a good actionscriptor, but wsomethimes it doesnt count when you pass the finish line

this is awesome

the only suggestion is that when u change a number he should play that number right there unless your playing the movie. cuz then u dont have to wait for that part every time, and y cant u drag the line the tells where to play, like in windows media player and stuff. flash has a sample that does that exact thing. i forget the name

not that good

i didnt even watch the whole thing but to fix the enter thing,
you can either make buttons
or you can put this on every frame

stop();
if (Key.isDown(Key.ENTER)) {
play();
}
and put the frame rate on 4, you'll c y if u dont

pretty good, kinda

i get that u were joking and werent expecting much of this but still u could try at least. heres something you could do for the paddle
onClipEvent (enterFrame) {
if (_root.ball._y>_y) {
_y += 4;
} else {
_y -= 4;
}
}
frame rate is 30

Wholesome AF

George @GeoKureli

Age 36

Corporate shill

Chicago

Joined on 4/1/03

Level:
22
Exp Points:
5,232 / 5,380
Exp Rank:
9,441
Vote Power:
6.40 votes
Rank:
Police Lieutenant
Global Rank:
5,842
Blams:
820
Saves:
742
B/P Bonus:
14%
Whistle:
Normal
Trophies:
14
Medals:
1,821
Supporter:
10y 10m 26d