My first thought was how irritatingly slow and floaty the physics are, but I finished it, and I had fun. it's nothing amazing but I dig the simple rounded square pixel art. fix the physics and add more content, and let me know where to play it.
My first thought was how irritatingly slow and floaty the physics are, but I finished it, and I had fun. it's nothing amazing but I dig the simple rounded square pixel art. fix the physics and add more content, and let me know where to play it.
I'm really glad you liked the art style! As for more content, that will absolutely be a part of the final game. I'll do my best to improve the physics (Sorry about that, I've always had some trouble in that area.) And you will be able to play the final version right here on newgrounds! Not to self promote too much but if you want to play the final version the best way to not miss it would be to follow this link:
http://cyoses.newgrounds.com/follow
(FYI: most of my games will probably feature a similar art style so positive feedback there is awesome!)
Thanks ~ Cyoses
super unique puzzle game with great level design and a fantastic difficulty curve. The controls are weird, and I've never really gotten used to them.
I recommend putting arrows on one end of each object to signify which is the out/clockwise direction, but there's no time limit, so it's not a big issue to to feel out the directions on each new level. I also recommend auto ending the level when a path is cleared, perhaps always having a projection going up, until the path is blocked.
the graphics/sound are a bit plain, other than that. The game is great! I look forward to a sequal
A neat time waster. decently tuned, yet surreal physics.
The games economy seems weird, is there any reason to continue once you get 50 points? why not take out the 50 points for 60-100 coins and just have them collect coins directly? Maybe have more valuable coins appear as you get further, to incentivize longer runs without dying.
I recommend differentiating the background from the foreground more. A common example in games is to give the foreground black outline strokes, where the background has either no strokes, or stroke colors more similar to the fill color. or just giving the background more saturated colors
Instantly becomes incredibly repetitive, once you exhaust your supply of traps there's really no good strategy to each enemy, and absolutely no feeling of reward for whats your doing.
Interesting idea, but a bit slow paced, and any half-assed strategy can keep you alive. try messing with it some more, sharper angles on walls, tweaking the physics, whatever. I feel like the game can be improved. also it needs sound effects. there's a ton free online and in the NG forums.
Great concept, well executed, great atmosphere, nice puzzles, good difficulty ramp, so far. The physics are a bit heavy for my liking, but other than that the mechanics fit in nicely with the level design, other than a few awkward double jump spots.
I noticed a bug where whatever I'm supposed to erase is not visible, I just see chunks of wood when i destroy them. this is pretty annoying at the lowering platform level, because every time I reach a new point I waste time figuring out where the invisible boxes are.
Classic game mechanic, but horrible execution, painstakingly slow, I have to switch from mouse to keyboard. the level design and difficulty curve is chaotic. the color scheme is really bad. blue on blue on blue. the least important object are the most eye-popping. the knight in cool, but not on a blue background.
keep working on it.
didn't seem to load
Arrow Keys and mouse... one of the worse design decisions I've ever seen. how did you playtest this and not say "wow this is very awkward"?
Mouse is optional, You can ignore it. The correct keys to use are:
* Arrows: movement
* X: Talk/dialogues
* Z: Pick items
I'll probably disable mouse mapping in the future release, since it makes a lot of confusion on players, and make a small tutorial ;) Thank you for playing!
Wholesome AF
Age 36
Corporate shill
Chicago
Joined on 4/1/03