00:00
00:00
GeoKureli

297 Game Reviews

112 w/ Responses

3 reviews are hidden due to your filters.

the most stunning jam entry I've seen yet, the music, graphics, and effects are so sweet. Just flying around feels really satisfying, however shooting is entirely unsatisfying. killing an enemy isn't satisfying either, they just fall, an explosion would have been cool. The shooting just feels weak, tiny and ineffective and none of the upgrades make me like it more, a strength increase would have been great.

Suggestions: bigger stronger bullets and more explosions

filipp8 responds:

I am working in that direction, just for fun.
Will update after the jam ;)
------
Edit
I added explosions and some other things like ingame hints.
I plan to add more content. Would you mind play it again?

best animation I've seen in the jam so far, love the art but I thought the levels became a little tedious, namely going up stairs with the floaty jump (check out my Dial-A-Platformer on NG for figuring out jump vars)

Suggested keyboard control changes:
Left/Right arrows, A/D: move left/right
Up, W, X, K: Jump
Z, J: Punch
Down, S: ground pound(in air) eat(on ground)

Gamepad didn't seem to have an eat button on my switch pro controller and joystick didn't move the character

catproX responds:

Thanks for the feedback and I will check out your game. I plan to push out an update for controls, and a bug with the turd missles. As for eating on the controller it was down and X, I believe.

Also thanks for the answering my questions on the forum and on discord.

It looks great and shooting feels really great, I like your take on the theme and I like that the better you are the naturally harder the game is, but I thought the actual combat was really unfair, you have so little time to react when you see the enemy, by level 2 I feel like I have no chance in not getting hit (which makes me depend on the ghosts more, so I assume it's on purpose)

I would have liked to see slightly slower, less damage spongey enemies, but in higher numbers

SuraimuStudios responds:

Thanks very much for the feedback! Yeah, I've tried to make it so the player can't get level 3 without dying on level 2 at least once xD, but I guarantee you that more enemy types and juiciness are on my to do list.

A nice looking game and unique take on the theme, but the theme-fitting mechanic didn't show up until level 11. the first 10 levels were incredibly easy with 1-4 enemies max, and then level 11 introduced the mechanic with no explanation and like 20 enemies. after that I never saw the mechanic used in a different way.

I'd like to see a better difficulty curve and overall flow. right now, all levels are either too tame or too hectic

Edit: I still say it would have been nice if the tutorial was integrated into the main game, and the new mechanic was introduced at a less hectic point.

HealliesGames responds:

Thank you for your feedback, GeoKureli!
However I can contradict you in some points, as the game works exactly as I want:

The first floors are for the "build-up" and leaves the opportunity to take some power-ups; the number and types of enemies increase with the floor increasing.
The game starts to engage in the middle of the floors.

In the main menu there's the tutorial button, which explain every single game instance, so you are prepared to face up the game.

My mistake was not making it mandatory to follow, as it is normal to feel lost with this mechanic.

cool atmosphere but why is it 100x slower than it needs to be?

Edit: Chrome I'll PM a video of it happening, maybe it's a vsync issue?

HartfordGames responds:

can I ask what browser your playing on? it's not meant to be slow.

one of your best, yet but I don't get the ending at all

really unique idea, and really well executed.

Having to zoom out is really annoying, though

cool game, became frustrating near the end when you go into a room and have almost no time to react, one room if entered from the bottom insta kills you.

But at least there is nothing there, now. All is well

I quit at 2-1. Too finicky and precise. Seems like I have only a single frame margin. Could be really cool with better execution and leniency. Maybe if it rotated slower but gave more points for bullseye or something

Really cool game! the controls become unwieldy and fast at the end but it's got a lot of replay value

Edit: replay value comes from trying different options early on, like the hat, money and keys
Edit: Oh i had no choice in buying the hat :(

adriendittrick responds:

Thanks :)
I'll admit that "replay value" is not what I had in mind when making this game though :p

Wholesome AF

George @GeoKureli

Age 35

Corporate shill

Chicago

Joined on 4/1/03

Level:
22
Exp Points:
5,206 / 5,380
Exp Rank:
8,915
Vote Power:
6.39 votes
Rank:
Police Lieutenant
Global Rank:
5,793
Blams:
820
Saves:
742
B/P Bonus:
14%
Whistle:
Normal
Trophies:
10
Medals:
1,788
Supporter:
10y 2m 23d