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GeoKureli

304 Game Reviews

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Some little touches would have made a huge difference here, put the character in front of the level and make its hitbox match the graphic more closely. use a larger repeating tile and make it less obvious when it's cut off mid tile. pause the game when they die so they can see their score and wait for player input to restart the game.

MEDWARDSART responds:

thanks for the tips

lacks any kind of palatable feedback to the player. looks like a very early prototype. needs polish and UI. also, arithmetic isn't fun on it's own. If you want to make math engaging you need to spice it up a bit.

Source: Spent 3 years making games that taught 3rd-8th grade math.

Brilliant idea, and the execution was fantastic! I got to 21 on my first try and I'll be checking back tomorrow.

I think spikes weren't explained as well as they should have been, seems like you wont die just from touching them and I think I would have survived longer had I known this.

Nice execution of the superhot mechanics but I think it falls a little flat. the bullets are insanely small and hard to see and the foreground colors are far too similar to the background's colors... and both are pretty dark and boring. speaking of colors the characters don't look distinct at all.

also dodging random bullet spray patterns isn't that great, and could be more interesting. I 'd like to see larger bullets and better player maneuverability.

Overall good gameplay, level design and audio but the graphics are functionally terrible and aesthetically bland.

Edit: Fuck me! My monitor was on like 10% brightness. I feel fucking stupid

Prox276 responds:

This was for a game jam and I probably won't update it but I will consider your feedback for my next game.

The ability to pick up hearts while already at full health doesn't add to the challenge as much as it adds to the frustration. I would have just removed it entirely and focused on the other mechanics.

Otherwise cool game with nice levels and cute graphics

nyunesu responds:

oh nice, thanks for the insight!

Insane overall quality on this, but GTA isn't the slightest bit fun. I just die before I even know where I spawn, and somehow i got outside the level and soft locked it.

Cool idea! this is a really clever puzzle game and I'm pretty addicted. If you polished it up and found an artist I would buy this game.

I find myself getting impatient because simple tasks take way more steps then they really need to, causing me to rapid tap the keys and I end up falling and becoming even more impatient. I think you could zoom in 2x-3x and remove a lot of redundant movements but still offer the same cognitive challenge.

Jaswir responds:

"I find myself getting impatient because simple tasks take way more steps then they really need to, causing me to rapid tap the keys and I end up falling and becoming even more impatient."
I adapted the controls for simple tasks, long vertical or horizontal parts. You think this is better?

https://newgrounds.com/projects/games/1374984/preview

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George @GeoKureli

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Joined on 4/1/03

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