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GeoKureli

297 Game Reviews

112 w/ Responses

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Great concept, I hope you revisit this

insanely good for 48 hours, but your stuff is always pretty good. Great concept but I'd love to see you rework the levels, usually when i beat the level i wasn't sure that I did it the way that was intended, like there was a bunch of stuff in the level I didn't use, or I used a really old mechanic. other than that this game is fantastic!

The graphics and sound are great, but I'm not into the awkward platforming and level design. the exploration aspect seems like a chore compared to most Metroidvanias.

it's lacking action, the rooms feel really empty and I'm just walking to the next door.

Please remove any need for the mouse, why not just use space or Enter to interact?

gamesbynoe responds:

You can simply use UP key for any interaction.

I couldn't figure out how to kill the people with ranged attacks inside the house with the red key on it. everything else is the game was really easy but there was just no way to kill these guys without taking some small amount damage which accumulated enough to stop me from making any progress.

Neat visual style, nice atmosphere, nice controls. No idea why you want me to kill all these things, but not killing them didn't do me any good

Not bad. but I feel the levels are more mundane than tricky, although some levels were pretty good. Some levels felt unnecessarily inflated, like they could have tested the same logic challenge with less steps. Some levels I found the solution, but some really early unforeseeable mistake meant I had to restart and do it all again, so I was like "nah, I'll just skip to the next level instead of redoing it all"

I strongly recommend adding an undo button to games like this, I.E.: pretty much exactly what all the games on puzzlescript.net have. Also Enter to select is odd.

I see "Most levels by Thinking Rabbit". Does that mean you grabbed the levels from the 1988 game Sako-Ban? That's kinda lame... So I deducted points

Needs music and the graphics could be of more interesting things

Would give 7 stars for the music alone, and it's super cute

more plz

Not a bad start, but there's not enough to really keep me entertained. keep at it and keep refining

what is this, the 90's?

Erik responds:

I love the 90s

I like that you went with a unique hook for your first game, but it's used to make levels just like every other platforming game. for instance: there's 2 red platforms forming a gap to jump across with a green thing between them, you have to jump without hitting the green thing or else you die, why not just make the green thing a spike and kill you instantly? I would like to see the color mechanic used to create unique situations that other platformers don't have.

I feel like the all particle effects make the game worse, too much noise going on, the cloudy color boxes make it hard to tell where the hitbox is. but the player effect is pretty cool.

I'm on the level that seems to require pixel perfect jumping right at the beginning (maybe level 5? I wasn't keeping track) and it's too hard to continue :(

Keep at it, just work on the difficulty curve and be sure to utilize what makes your game unique to push the game in new directions

Wholesome AF

George @GeoKureli

Age 35

Corporate shill

Chicago

Joined on 4/1/03

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