Is there some ability I don't know about, because 100% doesn't seem possible.
Cool game though.
Is there some ability I don't know about, because 100% doesn't seem possible.
Cool game though.
not bad, I'm sure you put a lot of effort into it. I can't figure anything out though.
I can't beat level 3, it seems impossible. and the collision sucks, don't use hitTest(), especially on circles.
Thanks you for the info, instead of hitTest() what should i use (since im kinda a noobie to flash)
make a second one
powerups pick-ups, different levels. theres so much you could put in this
I'm looking into it :)
pretty good
clever and fun
doesn't work
after 70 tries the cut finally worked, and then paste didn't work. next time get some beta testers
horrible idea
when you think of games do you try to just make it really annoying, have any of your games been longer than 5 minutes? I would have blammed this. how is this in any way challenging
never challenging
either a level is way too easy or just annoying, I never felt like skill was necessary. the 4th boss , i don't know how to dodge his falling rock attack it just spawns over me and instantly hits me wherever i stand. I hate how i have to get all the upgrades to unlock the one below it, i really have no choice on what to get at this point.
the game is super repetitive and never interesting. and I don;t want to finish it.
good graphics and programming are why you didn't get a 0. but that means nothing if the game is just designed horribly
do make a next game but fix this stuff because it sucks
1. put stats so i can choose how i improve, the way i played i needed more energy regen and not any health upgrades, because i would never get hit until i ran out of energy than i had no chance.
2. i should only have to buy 1 upgrade to unlock the skill below it. and not all skills should be linked to a lower level skill.
3. actually design a level, put platforms and actually plan out where enemies will be, put sub-bosses. locked doors, keys, puzzles, anything! level design is arguably the most important aspect of any game and flat ground and random enemy spawns is the least effort you can do.
4. all the enemies do the same thing, there should at least be different strategies for different enemies. try putting an elemental system into it, where enemies have weaknesses and strengths, or give them different attacks where you have to duck or jump depending on what attack it is. 1 attack per enemy is lame
Wholesome AF
Age 36
Corporate shill
Chicago
Joined on 4/1/03