I'm on Chrome for mac, it just says "WebGL not available"
I'm on Chrome for mac, it just says "WebGL not available"
I don't own a Mac, but my suggestion would be to make sure that both Chrome and your video drivers are updated
flawless
Following up your replies to other reviews, a common trick to distinguish enemy bullets is to make them flash white and red
Yeah, that sounds perfect, actually. There's already a subtle flashing effect built in, but not every bullet has it, so I'll have to find a way to apply it to the ones that don't. Thanks for the suggestion!
Can you just please change it so i never need to use RMB? I'd like to play on trackpad or mobile.
Fullscreen too, please
Easily the worst feeling jump I've ever seen in a platformer, I feel like i spent half the game waiting to land, I don't know if it's meant to feel chill, but it has the opposite effect. Even with that terrible jump, your level design, mechanics, story, art and music all kept me highly interested. some parts were a chore, but most of it was pretty incredible. however the bouncing boss on the yellow area was where you lost me, I just don't have the patience
Gonna play all your other games, because you clearly have a ton of talent
Awesome Tower defense, really great job all around.
is there a mechanical advantage to fully upgrading a unit, beyond the normal ugrades? or is it just a skin change?
I didn't get the over 9000 medal despite unlocking all the upgrades. also vans feel really cheap, mainly because the canons shoot behind them. In general it feels like my strategy isn't based on utilizing my towers strengths but accounting for whatever janky quirks you decided to give them
Laser shots have a larger hit area when fully upgraded. Fully upgraded troops move faster and don't get destroyed by vans. I don't think there's anything beyond cosmetics for the cannon towers. Yeah, vans are cheap, but we needed something to escalate the drama toward the end!
The vfx are S tier, this whole game looks and feels nuts! You did a ton of things right, but my big beef is the enemies. they take so much damage and they move similar enough where I just keep going in circles and shooting. I have no idea whether its actually beneficial to use the charge shot, they all take so much damage that I always end up doing half quick shots half charge shots, but the difference seems insignificant, so far
Edit: after sending this review I went back to the game and none of the keys work, only mouse.
Thanks for the playing!
The enemies stick to the same movement pattern which is kinda stinky yes. I got another review talking about the charge shot feeling just the same. Either I up the damage or make a new mechanic.
As for the none of the keys work thingy. The game is not focused, I think you can tell if you press Space and the screen goes down.
rules
super fun, i suck at it
same
sorry dude, the tutorial just felt obnoxious, ive played these games before, just get to it
we will add a skip tutorial button 👍
edit: we have added a skip tutorial button 👍
Wholesome AF
Age 36
Corporate shill
Chicago
Joined on 4/1/03