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GeoKureli

304 Game Reviews

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This was fun! It's hard to combine precision platforming with puzzle platforming but you nailed it for the most part. I felt some of the precision jumps were very awkward or too finicky, which made me second guess my approach, but resetting and retrying was pretty fast, and the levels were usually small, so it never felt tedious.

There's a bit of jank, here and there, sometimes I lose 2 lives unexpectedly, and it's on the smaller side, but i look forward to future games

"This is where you hit the left arrow"
[hits left arrow]
"Ow, you not supposed to actually hit me, you're supposed to pretend"
[decidedly doesn't hit left arrow]
"Cmon you're supposed to hit the left arrow, you dunce"
[hits left arrow]
"You choose'th violence"

Nothing worse than games with mixed signals in the tutorial

SquishY-Bottom responds:

Lol, it's meant to joke that you actually punched him.

don't know if anyone mentioned this but undoing doesn't undo any scoring, at least not on lvl 24. and on lvl 28 undoing put me in a spot that let me beat it much more easily.

Cool game, great fun, some of these middle levels seem like no-brainers and therefore a little tedious. would give more stars but its vibe is lacking

RichardOz responds:

Well the undo is something I allowed because it can come in handy because my goal is not to stress the player, so if you get bored resetting a room you can go back, then it's up to the player if they want to decide to abuse this feature.
Some of my future games will also have a good difficulty, but this was not the game where I wanted to make the player's life difficult, but simply the goal is to distract the player a bit and make him relax without thinking about what he went through during the day, I want him to feel carefree like Dude during the game time, so a good balance between busy mind and relaxation, I'm sorry that your experience was a bit boring.

As for the bug, I'm aware of it, if I'm not mistaken it's a visual bug that doesn't give any real advantage but I still hope it will be fixed soon, I'll let you know!

It's really fun but i feel like a few tiny changes would make it amazing. Would love to see this expanded a little

My biggest issue is that i seem to die from one hit, most of the time, like i get trapped in a weird spot and take 10 hits in one frame or something, whatever is going on, i seem to die unexpectedly. some invincibility frames would be nice, would also be helpful if it cleared the area around me a little when Im hit just to prevent insta-deaths

Second, it really sucks to get 3 snowflakes or suns or something, I would just remove suns on endless mode (and maybe only have endless mode) and snowflakes and lines are useless until late-game (though, if given the choice I'd remove them entirely). would also be neat if there were always 3 unique choices to choose from

I keep coming back though, lol.

My best is 18,162

One of my favorite games ive played on this site, like ever. I would pay for this game on google play or steam.

My big issue is the bugs. Clearing room 3 didnt open the door for me 3 times in a row, the game crashes for my wife, the trinket that damages enemies on heals never works.

Even with all that, I've been playing this game all day, I love it, please fix it and then ill pay you money for this on game marketplaces

Edit: thanks for telling me about the app, it never crashes but all the other bugs i mentioned are still happening

MaxBytes responds:

Thanks so much for your comment... and I'm really sorry for the bugs :( There's something going wrong with the web version I think, because I have not encountered this with the Android or Windows version of the game...

Speaking of which, the game's already available for free on the Google Play Store (search for lost for swords, you should find it) :) Hope you're having a smoother time there.

I'd also be glad to have you on the Discord, to share builds, discuss strategies or, if you like, you can shape the game with your own suggestions and ideas. I'm always open to those :)

Would you be mad if I blatantly stole this game idea and added pickups and obstacles? You can be honest

zzox responds:

do it, i'll send the source

I really like this game, a nice and simple twist on a classic game. but I'm at level 27 now it's definitely getting harder, but I'm not having as much fun. It feels more like I'm just supposed to try every combination rather than think ahead and try to be smart about it. That's also why I never enjoy "move count" goals in games like this, it only hinders progress with more tedious trial and error once i've discovered the level's true "catch". Most of the time, 3 starring a level does not utilize some cool trick, and if it did, I would rather just play a level that required that knowledge to beat the level.

73 more levels is pretty daunting, maybe the later concepts are easier for me? like the grey mushroom levels

That said, I think the art is simple and effective, the music is fitting, nice and ambient. I like that theres a lot of control options. all around nicely done. I'm just not very happy with the levels and difficulty curve, it seems

erytau responds:

There are certain walkthrough patterns that can help. When I was testing the levels I often went straight to the next shroom, and the next and the next, until I'm stuck. Then I undo a few turns, fix the deadlock in the least intrusive way and repeat the process. Soon I could image how the final path should look like.

Concept-wise - there are grey-mushroom levels and later you would encounter portals and multiple slugs that move simultaneously.

Thanks for nice feedback!

Cant play on trackpad, also, right click to aim is kinda weird. can you make it space or just make me start aiming when standing still

MoeAnguish responds:

I think your problems would be easily solved if you got a mouse. But other than that, fair enough.

I love the visual style, but it's just not very fun at all, every enemy takes like 5 hits and theres dozens which just makes the game super tedious. Of all the upgrades I've seen, none are helpful to me at all:
- bullet speed: Im not shooting far away enemies so this is useless
- ship speed: i have no trouble outrunning enemies
- enemy speed down: same as above but makes the game feel even less fun
- attract range: even with a couple upgrades I still need to be right on top of them
- fire: they still mostly take 5 bullets, and this never really shoots in the right direction
- big range: confused, here. I don't even have any range based attacks

The game has no sense of progression to me, would be nice to have damage up, fire rate up, or if Fire auto targeted enemies.

UwU I weawwy wike the idea, the contwows feew weawwy gewd ^w^, but *touches index fingers nervously* just putting spikes evewywhere makes the pwatforming aww awkwawd

Bonus points fow cweative authow comments

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George @GeoKureli

Age 36

Corporate shill

Chicago

Joined on 4/1/03

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