Nicely done, but it's hard to vote higher when a game like Rust Bucket exists. This is basically all the tedious parts of Rust Bucket, with less polish. looking forward to your next game, but not a fan of this one, sorry :(
Nicely done, but it's hard to vote higher when a game like Rust Bucket exists. This is basically all the tedious parts of Rust Bucket, with less polish. looking forward to your next game, but not a fan of this one, sorry :(
Haha, don't worry! Nitrome stuff is amazing, I feel you (:
Thank you for playing it and for the honest review!
The ability to pan the camera up and down to see ahead does not fix the issue of leap of faiths, it just adds waiting and frustration. Instead, design levels and cameras so that the path ahead is framed well enough at a tiny glance.
I think this is a good example when competent AI is often bad AI. the enemies seemed to have been designed to be really good at killing the player, rather than improving the players experience. I thought the mouse was particularly frustrating, I recommend dumbing it up a bit. I would also add more anticipation animations to better broadcast when enemies are about to do something. it also looks cleaner
I felt there were a lot of long stretches that force me to keep moving toward enemies that needed to be in a specific point in their cycle for me to have any chance of survival. most notably the part where you introduce the up arrow.
Other than that the graphics are good and the level design is actually pretty engaging, when things are really nicely done the flaws tend to stick out like sore thumbs, which is why I'm probably being overly critical. I just feel like it's really close to being an exceptional game.
Edit: Holy hell, is this a jam game? it's very impressive. not sure how it fits the theme but would love to see this fleshed out.
Cool game, nicely executed, but it takes a bit to get going. Maybe have multiple pickups out at once to reduce the tediousness?
Edit: please just make space restart instead of R, and stop making me replay the intro every time
Thanks for the feedback Geo. You can simply press any arrow key after you die to start again. R is for going back to the main menu.
Cool game, more than a few levels are just tedious and don't really have any lateral thinking other than "detangle a complex mess" or "that thing you did early on screwed you over later". however more of the levels were fun, than not. An undo would have relieved that a bit.
otherwise cool game, the simple audio/graphics worked nicely
Edit: +1 star for undo and glad you found use of the API!
Thanks for the Haxe API for Newgrounds you made which I used in this game to get medals working (made in Stencyl, which is based on OpenFL).
saw it coming
Edit: Voted low because it's not fun or original. Not sure why you're surprised by this score
Hello GeoKureli!
At the end of the game there is no screamer, do not be afraid and put me low scores! I do not want to be afraid of my games, I want to enjoy them!
Thanks for understanding!
RProduction aka [m0ran_f]
it's probably more visceral on mobile, but I'm not really getting it, just mindless clicking. I assume I'm not the target age demographic of the game but even as a toddler this level of challenge would bore me.
that said it's a very pretty game
@Geokureli, yes, you are right. Our target with this type of game is 1-5 years old. This is a simple game where you train your attention and like a reward, you have the possibility to decorate a party for Halloween.
Like you saw, the game is simple because of the age target. The room decoration is simple as well for the same reason.
Thank you for the feedback, and have a great day! :)
It's a nice, zen game. it's relaxing but I think some sounds and some juicier effects could make it really pop.
"Zen" is a good definiton for the game. Thanks man.
It's all a bit boring, the levels don't get interesting until too late. there's no real graphics, sounds or game feel
It's the start of something. but it feels too early to really judge
This is the first game I've ever made, so It's not the best thing in the world, I just wanted to get something out on newgrounds. Thanks for the feedback, though. I Might Update the game one day.
This is pretty heavy, you really nailed the atmosphere, but i'm gonna stop playing before I slit my wrists
great graphics but it got repetitive in a matter of seconds. Not a fan of the camera either.
Edit: all of your games' dynamic text uses Times new Roman, either you have bad taste or you're not embedding your fonts.
I will make sure to start mixing the text up
Wholesome AF
Age 36
Corporate shill
Chicago
Joined on 4/1/03