00:00
00:00
GeoKureli

113 Game Reviews w/ Response

All 304 Reviews

0 reviews are hidden due to your filters.

I never really felt like I was in control, it was utter chaos up until the last infected person. being a mayor is hard...

Controls felt nice all around, except I probably would have taken out the run button and just made them always run. I saw no real reason to distribute masks or anything and focus on the cure. All in all good game, but it felt a little unfair, which is probably true to life.

Nearly full points for the use of the theme, since it's incredibly relevant to the virus, but I don't see a connection to "Alone Together" specifically

Fat-Leech responds:

Thanks a lot for the detailed feedback!

I feel you about the run button, I didn't want to take it out completely because it can be tricky to move in the virus without touching it if the speed is too high, but I do agree that it becomes tedious to always hold it down. I thought about making it toggle instead of being held down but didn't have time to implement.

The distribution of objects was another mechanic I needed to work more on.
I tried to incentivize players on distributing by making the NPCs reward you with money when receiving items, however the reward was too low (1 to 5 coins) and you could also get 1 to 3 coins from NPCs by letting them die (plus any amount they gathered).
I should have increased the amount of coins given as reward by a lot and increased the money needed for a cure by a little, then the strategy would have probably made more sense.

The theme bit also resonated with me, I wanted to meet the theme by making the user be the only one able to take action (alone) but in a city full of other people (together) but I failed to communicate it in the game.

Thanks again for playing the game and taking the time to offer precious feedback :]

great art, great controls, really cool idea, but in the end it feels utterly tedious. levels 1-4 felt entirely reactive, with no forward thinking, and it took so long to play these levels so I just stopped playing.

it's a shame, though because otherwise it's graphically, technically and audio....ally well tuned and well crafted

drewby-games responds:

I spent more time on implementation than on level design. So that's understandable. Though I had non gamer friends "lose" as early as level 2. I plan to design some levels now that the jam is over :)

If your looking for the best puzzle, it's house 5.
Thanks for playing!

Really neat shooter/platformer, I'd love to see this expanded further but I thought the jam's theme was just kinda forced in at the end

VascoF responds:

Thanks for the review. I guess my idea for the game didn't really pass through as I expected. The whole idea was that you were in a very depressing and lonely situation most of the game, and at the end you discover that there were many teammates in the same situation and you all came together in the end. This was meant to be analogous to the pandemic situation we're going through now. I thought it was a great match for the theme.

That click feels so awesomely responsive! love the stacked sprites style. I didn't get to fish with another person :(. would be cool if there were more fish AI

austineast responds:

Ill fish with ya anytime! and agreed, It'd be great to come back post-jam and add a variety of fish

I couldn't get into in. I'm never a fan a split attention games, maybe it's a ADD thing but it always just feels slow and tedious, sry

BenedictFogwell responds:

Sok, thank you for playing!

Best atmosphere of any game in the jam. really cool story and the music was perfect. there's way too much back-tracking but I might've gone about it in a stupid way.

ninjamuffin99 responds:

bless ya george

the backtracking i definitely coulda made nicer, but oopsies live and learn baby

the most stunning jam entry I've seen yet, the music, graphics, and effects are so sweet. Just flying around feels really satisfying, however shooting is entirely unsatisfying. killing an enemy isn't satisfying either, they just fall, an explosion would have been cool. The shooting just feels weak, tiny and ineffective and none of the upgrades make me like it more, a strength increase would have been great.

Suggestions: bigger stronger bullets and more explosions

filipp8 responds:

I am working in that direction, just for fun.
Will update after the jam ;)
------
Edit
I added explosions and some other things like ingame hints.
I plan to add more content. Would you mind play it again?

best animation I've seen in the jam so far, love the art but I thought the levels became a little tedious, namely going up stairs with the floaty jump (check out my Dial-A-Platformer on NG for figuring out jump vars)

Suggested keyboard control changes:
Left/Right arrows, A/D: move left/right
Up, W, X, K: Jump
Z, J: Punch
Down, S: ground pound(in air) eat(on ground)

Gamepad didn't seem to have an eat button on my switch pro controller and joystick didn't move the character

catproX responds:

Thanks for the feedback and I will check out your game. I plan to push out an update for controls, and a bug with the turd missles. As for eating on the controller it was down and X, I believe.

Also thanks for the answering my questions on the forum and on discord.

It looks great and shooting feels really great, I like your take on the theme and I like that the better you are the naturally harder the game is, but I thought the actual combat was really unfair, you have so little time to react when you see the enemy, by level 2 I feel like I have no chance in not getting hit (which makes me depend on the ghosts more, so I assume it's on purpose)

I would have liked to see slightly slower, less damage spongey enemies, but in higher numbers

SuraimuStudios responds:

Thanks very much for the feedback! Yeah, I've tried to make it so the player can't get level 3 without dying on level 2 at least once xD, but I guarantee you that more enemy types and juiciness are on my to do list.

Wholesome AF

George @GeoKureli

Age 36

Corporate shill

Chicago

Joined on 4/1/03

Level:
22
Exp Points:
5,232 / 5,380
Exp Rank:
9,441
Vote Power:
6.40 votes
Rank:
Police Lieutenant
Global Rank:
5,842
Blams:
820
Saves:
742
B/P Bonus:
14%
Whistle:
Normal
Trophies:
14
Medals:
1,821
Supporter:
10y 10m 26d