it's probably more visceral on mobile, but I'm not really getting it, just mindless clicking. I assume I'm not the target age demographic of the game but even as a toddler this level of challenge would bore me.
that said it's a very pretty game
it's probably more visceral on mobile, but I'm not really getting it, just mindless clicking. I assume I'm not the target age demographic of the game but even as a toddler this level of challenge would bore me.
that said it's a very pretty game
@Geokureli, yes, you are right. Our target with this type of game is 1-5 years old. This is a simple game where you train your attention and like a reward, you have the possibility to decorate a party for Halloween.
Like you saw, the game is simple because of the age target. The room decoration is simple as well for the same reason.
Thank you for the feedback, and have a great day! :)
It's a nice, zen game. it's relaxing but I think some sounds and some juicier effects could make it really pop.
"Zen" is a good definiton for the game. Thanks man.
It's all a bit boring, the levels don't get interesting until too late. there's no real graphics, sounds or game feel
It's the start of something. but it feels too early to really judge
This is the first game I've ever made, so It's not the best thing in the world, I just wanted to get something out on newgrounds. Thanks for the feedback, though. I Might Update the game one day.
great graphics but it got repetitive in a matter of seconds. Not a fan of the camera either.
Edit: all of your games' dynamic text uses Times new Roman, either you have bad taste or you're not embedding your fonts.
I will make sure to start mixing the text up
Some little touches would have made a huge difference here, put the character in front of the level and make its hitbox match the graphic more closely. use a larger repeating tile and make it less obvious when it's cut off mid tile. pause the game when they die so they can see their score and wait for player input to restart the game.
thanks for the tips
Nice execution of the superhot mechanics but I think it falls a little flat. the bullets are insanely small and hard to see and the foreground colors are far too similar to the background's colors... and both are pretty dark and boring. speaking of colors the characters don't look distinct at all.
also dodging random bullet spray patterns isn't that great, and could be more interesting. I 'd like to see larger bullets and better player maneuverability.
Overall good gameplay, level design and audio but the graphics are functionally terrible and aesthetically bland.
Edit: Fuck me! My monitor was on like 10% brightness. I feel fucking stupid
This was for a game jam and I probably won't update it but I will consider your feedback for my next game.
The ability to pick up hearts while already at full health doesn't add to the challenge as much as it adds to the frustration. I would have just removed it entirely and focused on the other mechanics.
Otherwise cool game with nice levels and cute graphics
oh nice, thanks for the insight!
Cool idea! this is a really clever puzzle game and I'm pretty addicted. If you polished it up and found an artist I would buy this game.
I find myself getting impatient because simple tasks take way more steps then they really need to, causing me to rapid tap the keys and I end up falling and becoming even more impatient. I think you could zoom in 2x-3x and remove a lot of redundant movements but still offer the same cognitive challenge.
"I find myself getting impatient because simple tasks take way more steps then they really need to, causing me to rapid tap the keys and I end up falling and becoming even more impatient."
I adapted the controls for simple tasks, long vertical or horizontal parts. You think this is better?
https://newgrounds.com/projects/games/1374984/preview
Wholesome AF
Age 36
Corporate shill
Chicago
Joined on 4/1/03