the art is great, the engine is great, it just needs a lot of tweeking and playtesting. The boss was stupid hard and it felt like I was just supposed to die over and over until I learn what to do. I noticed touching the void areas drained my health but it might as well have instantly killed me, I never touched the stuff and made it out without dying. Plus the boss kills me in 3 hits anyways.
Of all the LD42 games I played I feel this is ranked last in theme fit, it's like you took an old prototype from one of your pre-existing projects and just made the floor disappear. that being said, this is probably my second favorite LD42 game, so far.